
Hadalis
A downloadable game for Windows and macOS
Deep sea horror 1000 meters bellow the surface...
Explore the bottom of the Pacific Ocean in your submarine in search of six shipwrecks, mysteriously sunken more than 50 years ago. Retrieve the ship black boxes to shed a light on their strange demise.
But be careful...
Something seems to be lurking in the shadows of the depths...
Features:
- Abyssal horror atmosphere
- Retro PSX style graphics
- Short 20-30min gameplay
- Classic 4:3 or HD 16:9 display selection
Controls:
- [W/A/S/D] / [Z/Q/S/D] : Move
- [ArrowUp] : Move Up
- [ArrowDown] : Move Down
- [E] : Interact
- [F] : Flashlight
- [R] : Play/close Black box log
- [ESC] : Pause Game
I'm a novice solo game dev and this is my first game! Feel free to comment if you played it and leave your feedback!
Status | Released |
Platforms | Windows, macOS |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Thomas BLS |
Genre | Adventure |
Made with | Unity, Blender |
Tags | 3D, Atmospheric, Exploration, First-Person, Horror, PSX (PlayStation), Retro, Short, underwater |
Average session | A few minutes |
Languages | English |
Download
Development log
- UPDATE - Framerate issue50 days ago
Comments
Log in with itch.io to leave a comment.
nice
Strange performance to say the least. Starts with perfect FPS, then tanks to slideshow numbers as the descent concludes. Following that oddly fixes itself and goes back to a perfect framerate upon picking up the second box.
The nature of said framerate spikes doesn’t seem quite right. I am used to gradual changes due to hardware limitations and such, but not this.
FYI: This was playtested on Windows.
Hi! Thanks for the comment! I'm trying to fix this issue but cannot properly test it on Windows (it's dev on MacOS) but I'll post an updated version pretty soon! Sorry for this issue
The framerate drop issue was fixed, the game should run smoothly at a solid framerate! You can now download the v1.5 for best performances.
Thank you again for the feedback!
I am glad the issues have been resolved. I checked and it’s running correctly.